#include <nodes.cuh>
struct Params0Input {
float scale;
float theta;
float2 trans;
float thickness;
};
struct Params1Input {
float thickness;
float rotation;
};
struct Consts0Input {
float double_pi;
float pi;
};
struct Consts1Input {
float2 two;
float2 one;
};
struct Consts2Input {
float2 space;
};
struct Consts3Input {
float levelid0;
float levelid1;
};
struct LevelsOutput {
Level1Output level1;
Level2Output level2;
};
__device__ __forceinline__ LevelsOutput LevelsImpl(PositionInput position, Params0Input params1, Params1Input params2) {
Consts0Input consts0 = Consts0Input{6.28, 3.14};
Consts1Input consts1 = Consts1Input{float2{2.0, 2.0}, float2{1.0, 1.0}};
Consts2Input consts2 = Consts2Input{float2{1.0, 1.0}};
Consts3Input consts3 = Consts3Input{0.0, 1.0};
ScaleOut scale0 = ScaleImpl(ScaleIn{position.position, params1.scale});
NormalizeOut normalize0 = NormalizeImpl(NormalizeIn{params1.theta, consts0.double_pi, consts0.pi});
Normalize2fOut normalize2f0 = Normalize2fImpl(Normalize2fIn{params1.trans, consts1.two, consts1.one});
RotationOut rotation0 = RotationImpl(RotationIn{scale0.position, normalize0.value});
TranslationOut translation0 = TranslationImpl(TranslationIn{rotation0.position, normalize2f0.value});
RepetitionOut repetition0 = RepetitionImpl(RepetitionIn{translation0.position, consts2.space});
GridOut grid0 = GridImpl(GridIn{repetition0.position, params1.thickness});
MulOut mul0 = MulImpl(MulIn{grid0.distance, params1.scale});
Level1Output level1 = Level1Output{mul0.value, consts3.levelid0};
TruchetOut truchet0 = TruchetImpl(TruchetIn{translation0.position, params2.thickness, params2.rotation});
MulOut mul1 = MulImpl(MulIn{truchet0.distance, params1.scale});
ScaffoldIdOut scaffoldid0 = ScaffoldIdImpl(ScaffoldIdIn{mul0.value, consts3.levelid0, mul1.value, consts3.levelid1, position.view_scaffold});
Level2Output level2 = Level2Output{scaffoldid0.distance, scaffoldid0.levelid};
return LevelsOutput{level1, level2};
}