#include <nodes.cuh>
struct Params1Input {
float theta;
float2 trans;
float scale;
float thickness;
};
struct Params2Input {
float offset;
float radius1;
float inner1;
};
struct Params3Input {
float radius;
float rotation;
};
struct Consts0Input {
float double_pi;
float pi;
};
struct Consts1Input {
float2 two;
float2 one;
};
struct Consts2Input {
float half_pi;
};
struct Consts3Input {
float2 repetition;
};
struct Consts4Input {
float one;
};
struct Consts5Input {
float levelid0;
float levelid1;
float levelid2;
};
struct LevelsOutput {
Level1Output level1;
Level2Output level2;
Level3Output level3;
};
__device__ __forceinline__ LevelsOutput LevelsImpl(PositionInput position, Params1Input params1, Params2Input params2, Params3Input params3) {
Consts0Input consts0 = Consts0Input{6.28, 3.14};
Consts1Input consts1 = Consts1Input{float2{2.0, 2.0}, float2{1.0, 1.0}};
Consts2Input consts2 = Consts2Input{1.7320508076};
Consts3Input consts3 = Consts3Input{float2{2.0, 3.4641016151}};
Consts4Input consts4 = Consts4Input{1.0};
Consts5Input consts5 = Consts5Input{0.0, 1.0, 2.0};
ScaleOut scale = ScaleImpl(ScaleIn{position.position, params1.scale});
NormalizeOut normalize_theta = NormalizeImpl(NormalizeIn{params1.theta, consts0.double_pi, consts0.pi});
RotationOut rot = RotationImpl(RotationIn{scale.position, normalize_theta.value});
Normalize2fOut normalize_trans = Normalize2fImpl(Normalize2fIn{params1.trans, consts1.two, consts1.one});
TranslationOut trans = TranslationImpl(TranslationIn{rot.position, normalize_trans.value});
HoneycombGridOut honeycomb = HoneycombGridImpl(HoneycombGridIn{trans.position, params1.thickness});
MulOut honeycomb_dist = MulImpl(MulIn{honeycomb.distance, params1.scale});
Level1Output level1 = Level1Output{honeycomb_dist.value, consts5.levelid0};
RoundOut round_offset = RoundImpl(RoundIn{params2.offset});
NegOut neg = NegImpl(NegIn{round_offset.value});
FromVec2Out fromvec2 = FromVec2Impl(FromVec2In{normalize_trans.value});
AddOut transX = AddImpl(AddIn{fromvec2.x, neg.value});
MulOut mulOffset = MulImpl(MulIn{round_offset.value, consts2.half_pi});
NegOut neg2 = NegImpl(NegIn{mulOffset.value});
AddOut transY = AddImpl(AddIn{fromvec2.y, neg2.value});
ToVec2Out tovec2 = ToVec2Impl(ToVec2In{transX.value, transY.value});
TranslationOut trans2 = TranslationImpl(TranslationIn{rot.position, tovec2.value});
RepetitionOut rep2 = RepetitionImpl(RepetitionIn{trans2.position, consts3.repetition});
CircleOut circle = CircleImpl(CircleIn{rep2.position, params2.radius1, params2.inner1});
OverIdOut over = OverIdImpl(OverIdIn{honeycomb_dist.value, consts5.levelid0, circle.distance, consts5.levelid1});
Level2Output level2 = Level2Output{over.distance, over.levelid};
SubOut sub_offset = SubImpl(SubIn{consts4.one, round_offset.value});
AddOut transX2 = AddImpl(AddIn{fromvec2.x, sub_offset.value});
MulOut mulOffset2 = MulImpl(MulIn{sub_offset.value, consts2.half_pi});
NegOut neg3 = NegImpl(NegIn{mulOffset2.value});
AddOut transY2 = AddImpl(AddIn{fromvec2.y, neg3.value});
ToVec2Out tovec2a = ToVec2Impl(ToVec2In{transX2.value, transY2.value});
TranslationOut trans3 = TranslationImpl(TranslationIn{rot.position, tovec2a.value});
RepetitionOut rep3 = RepetitionImpl(RepetitionIn{trans3.position, consts3.repetition});
RotationOut rot3 = RotationImpl(RotationIn{rep3.position, params3.rotation});
BoxOut box = BoxImpl(BoxIn{rot3.position, params3.radius});
OverIdOut over2 = OverIdImpl(OverIdIn{over.distance, over.levelid, box.distance, consts5.levelid2});
Level3Output level3 = Level3Output{over2.distance, over2.levelid};
return LevelsOutput{level1, level2, level3};
}